Can you preload heart of the swarm




















You will then be brought up to the main screen seen above. Step 2. Step 3. A warning box will appear indicating that there will be spoilers ahead if you havent played the campaign.

Step 4. Now all of the listed files that are in the Swarm Folder are the Heart of the Swarm Missions you can play. These are the vary same ones used in the Campaign of Heart of the Swarm. When you select one of the files, keep an eye on the information on the right of the open window as it will show you information such as the name of the Mission.

Select the one you would like and then select the OK button. Step 5. Keep in mind these are campaign files used in the game. Feel free to save separate copies of these files and make changes. But if you save over the Campaign Files themselves, then you could potentially cause an issue to your game. It is possible this may have changed since the WIngs of Liberty Release, but its better to be safe than sorry. However, there were a ton of updates made when HotS released.

General A new preload Info dialog has been added for defining game data, asset files, and banks to be preloaded in-game. Added color preferences for text preview display. The Arcade Info dialog has been renamed tBattle.

This info is now available for non-arcade maps as well. New Export Locales and Import Locales commands have been added. These can be used to export and import localized text to and from text files. The Dependency dialog now includes a display of the full dependency chain resulting from the requested dependencies.

Dependency reference checking and validation now accounts for the full chain properly in all cases. The Dependency dialog now issues a warning when Multi mods are used in conjunction with Story mods. These are designed to be mutually exclusive and could cause a variety of problems in game when combined. Added toolbar button size preference. Automatic backups for documents saved as component lists will now properly save multiple backup files.

Tutorial game variant will not be changed when other variants are added or removed. Fixed various issues with downloading dependency data from Battle. Fixed issues with team settings in variants for maps with a large number of players. Cutscene Module Added Cutscene Frames. Cutscene frames are dialog items you can play a cutscene in. New Properties have been added: Animation Element: Right-Aligned: Animations can now specify that they always end at the end of the block.

Weight: The blend value for this animation block. Director Node: Reverb: The reverb to set while playing back the cutscene. Auto Destroy on End: When disabled, the cutscene will not be destroyed when it ends, but instead it will pause on the final frame. Sound Node: Non-Seeking: If enabled, causes the sound to not change its current time when the current time jumps.

Speaker Mix: You can now set and animate the speaker mix values. Fade Node Priority: Allows you to specify the priority level of a fade when multiple scenes attempt to control fade.

Terrain is now automatically imported when starting the Cutscene Module. New icons added for all node types! Added a new "Time Follows Edits" mode under the edit menu that causes the timeline cursor to always follow the edited block.

Sound Improvements: Added Sound Group Nodes: These folder-like nodes allow you to add sound nodes to them then set properties for all sounds inside the group at once. Volume and pitch properties are now treated as multipliers instead of absolute values. Setting sound index t-1 now causes it to pick a new variation each time it plays.

Sounds now properly fade out after their blocks end. This dragon-fly like creature can rope enemies towards it and serves an adequate anti-air unit, but most importantly can cast a cloud that blinds opponents, stopping them from attacking. This was used more than once to turn the tide of a front-line battle as tanks stopped firing and zerg munched through steel plate and disorganised marines. Protoss also altered their approaches, with the mighty Mothership being replaced by the mothership core that can serve as a scout but also provide a temporary bonus to a Nexus, enabling it to launch its own attacks on incoming enemies.

The faction was further bolstered by beefed up Void Rays and two new flying units, the first being the Tempest, a versatile unit that proved devastating to ground units when used properly. Overall, StarCraft 2: Heart of the Swarm represents a huge success. It confidently moves forward from Wings of Liberty , improving upon the vital multi-player component whilst simultaneously providing a non-repetitive and entertaining single-player campaign.

Most importantly, Blizzard managed to make a game that will satisfy hardcore purists and more casual fans. In other news, Why Battlefield does not have a campaign and story mode. Skip to content. Heart of the Swarm launch attracts 1. James Lee.



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