An unearthly reason for everything is very well possible, but the director plays both sides of the argument. Countering the surreal moments is the grounded notion that the family curse is really a coping mechanism. This is how someone contends with the bad things they have done in life while preserving the idea they are still good regardless of their offenses. If the ambiguity feels unsatisfactory, the story eventually makes a bold and conclusive choice.
Voices is a passionate movie in spite of the many unidimensional characters. Anger, guilt, shame. Audiences are also more locked into the story and its immediacy. Once the danger begins, there is no letting up. Several days worth of attacks and deaths become an endurance test for those watching. Voices strikes fear into the viewers on a deeper level.
The gratuitous and graphic violence within is not likely to do more than catch the eye. Ga-in lives comfortably, surrounded by loving family and friends. And without trust there is nothing. Voices benefits from stylish and sleek direction, a relatively high body count accentuated by ample bloodletting, and a sort of narrative uncertainty not so readily found in teen horror today.
When it was first released as part of the After Dark Horrorfest, Voices was unfairly lumped in with so-so East Asian horrors being indiscriminately bought up and distributed.
In comparison to its contemporaries, the movie is unique. In place of the usual vengeful ghosts and haunted technology lies a dark story about an innocent girl whose lot in life is fulfilling a self-destructive prophecy. Her greatest misfortune truly comes from the fact that she was born into the wrong family. You must be logged in to post a comment. Connect with us.
Daniel Kurland. Related Posts. Click to comment. Published 9 hours ago on November 12, The player meets her multiple times throughout the game, and she is often hostile when they do. Her first encounter is in the Forbidden Valley. Her backstory is shrouded in mystery, but it is known that she is an urban legend in the area.
This undead shrine maiden is first encountered in chapter four, in the Unfathomable Forest. Like many ghosts on the mountain, she ended her own life, and one of the local maidens bore witness to her death. Her spirit was contaminated by the failed ritual, and now she constantly relives her own death while also attacking the living as a hostile ghost. Another fact that makes Kirika terrifying is her power that allows her to possess the living and make them end their own lives. Hiori is another ghost that ended her own life in front of a local shrine maiden, this time by jumping down from a waterfall.
She made a big deal out of wearing her favorite outfit in her final moments, and thus recognizable mostly because of her crimson kimono. As a ghost though, her face is disfigured from her fall, and she tries to push off any innocent people that make the mistake of getting too close to the waterfall edge. Fuyuhi is a character that becomes a ghost. During her life, , she went to the mountain to find her lost friend, Haruka.
She goes alone, and Yuuri finds her in a daze. If you're a fan of the first game, it's also interesting to learn exactly where the camera came from, and how it gained some of its special properties. The game takes place in a world where ghosts not only exist, but they will speak to you.
One character even helps you in your quest. The game is so affecting because of how well it tightens its grip on the characters as you explore the village and find out what went wrong, and why twins are so important to its history. You are cut off from the hope of anyone's help, and as you piece together the story of the village you begin to understand why things are the way they are, and the idea of "good" and "bad" characters is nicely subverted.
This is the classic moment where you realize the needs of the few are nothing compared to the needs of the many—and you're one of the unfortunate few. It's very hard for any form of media to keep you scared for an extended period of time; even good horror movies have their ups and downs. Fatal Frame 2 is unrelenting when it comes to knocking you off balance and keeping you from feeling safe through the entire experience.
There is no place to run or hide, and the village is as much a character as anyone or anything you encounter while playing. In fact, the village seems to be the primary character, and the remnants of the villagers themselves are just animated scabs that crawl over its surface. No wonder he returns with a vengeance. A few years back, I lived in a tall apartment building. One day, I saw police had cordoned off an area along the sidewalk in front of the lobby. Someone had committed suicide by jumping.
The security guard was shaken up, having actually seen footage of the fall. Another morning, we heard a loud crash outside of our building. We looked outside our window and saw a car had been totaled. A woman had lost control of her Benz and died in a terrible accident. People who lived nearby would often ask if the building was haunted. Shortly after we moved out, someone was shot in the bus stop outside our building. A friend of mine who stayed the night dreamt that a woman was hanging in our living room.
Though I never experienced anything supernatural, it still give me shivers to think about living there.
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